Senior 3D Artist with professional experience beginning in 2012, spanning hard surface vehicle and mechanical modeling, stylized character and creature development, and production leadership. Shipped assets on broadcast IPs including Star Trek: Lower Decks and Blaze and the Monster Machines. Proven ability to translate 2D concept art into polished, production-ready 3D — across both organic and mechanical disciplines — in fast-paced, multi-department pipelines. Hands-on experience leading projects from brief to final delivery, building and running production pipelines, and guiding teams through full asset workflows — with working fluency in USD, ShotGrid, and real-time integration in Unreal Engine 5.
CORE SKILLS
Modeling: Hard surface vehicles, mechs & mechanical assets; organic character & creature modeling; high-poly sculpting; low-poly & game-ready optimization; articulation-aware mechanical design; stylized & photoreal workflows; clean topology & UV layout
Texturing & Lookdev: PBR texturing (Substance Painter & Designer); texture baking; stylized and photoreal texture workflows; material & shader setup
Tools & Engines: ZBrush, Maya, Substance Painter, Substance Designer, Unreal Engine 5, USD-based workflows, ShotGrid project management, cross-application asset pipelines
Leadership & Pipeline: Art direction & creative supervision; curriculum & pipeline development; cross-discipline collaboration (Rigging, FX, Animation, Tech Art, Lookdev); production management; asset handoff across departments
Authored and annually advance full modeling curriculum aligned with current industry workflows, developed in consultation with working industry peers.
Art direct and supervise dozens of concurrent student productions end-to-end — from concept through final asset delivery — across character, hard surface, and environment disciplines.
Developed and integrated USD-based interchange and ShotGrid project management workflows into program pipeline.
Advanced personal ZBrush-to-Maya-to-Unreal Engine 5 workflow, with deep focus on real-time asset optimization and PBR lookdev.
Sculpted and refined organic character assets and hard surface props for development and production pipelines.
Prepared models meeting technical handoff requirements for downstream departments.