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Brad Kotris
Brad Kotris
3D Artist
Vancouver, Canada

Summary

Senior 3D Artist with professional experience beginning in 2012, spanning hard surface vehicle and mechanical modeling, stylized character and creature development, and production leadership. Shipped assets on broadcast IPs including Star Trek: Lower Decks and Blaze and the Monster Machines. Proven ability to translate 2D concept art into polished, production-ready 3D — across both organic and mechanical disciplines — in fast-paced, multi-department pipelines. Hands-on experience leading projects from brief to final delivery, building and running production pipelines, and guiding teams through full asset workflows — with working fluency in USD, ShotGrid, and real-time integration in Unreal Engine 5.
CORE SKILLS
Modeling: Hard surface vehicles, mechs & mechanical assets; organic character & creature modeling; high-poly sculpting; low-poly & game-ready optimization; articulation-aware mechanical design; stylized & photoreal workflows; clean topology & UV layout
Texturing & Lookdev: PBR texturing (Substance Painter & Designer); texture baking; stylized and photoreal texture workflows; material & shader setup
Tools & Engines: ZBrush, Maya, Substance Painter, Substance Designer, Unreal Engine 5, USD-based workflows, ShotGrid project management, cross-application asset pipelines
Leadership & Pipeline: Art direction & creative supervision; curriculum & pipeline development; cross-discipline collaboration (Rigging, FX, Animation, Tech Art, Lookdev); production management; asset handoff across departments

Skills

Shading3D ModelingTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Softimage
Softimage

Productions

    • TV Production
      Star Trek Lower Decks
    • Year
      2020
    • Role
      Contract Artist
    • Company
      Titmouse, Inc
    • TV Production
      Last Kids On Earth
    • Year
      2019
    • Role
      Lead CG Generalist
    • Company
      Atomic Cartoons
    • TV Production
      Screechers WILD
    • Year
      2018
    • Role
      Lead CG Generalist
    • Company
      Atomic Cartoons
    • TV Production
      Goldie and Bear
    • Year
      2015
    • Role
      Senior Artist
    • Company
      ICON Entertainment
    • TV Production
      Blaze And The Monster Machines
    • Year
      2014
    • Role
      Lead Character Modeller
    • Company
      DHX Media
    • TV Production
      Slugterra
    • Year
      2012
    • Role
      Modeller
    • Company
      Nerd Corps Entertainment

Experience

  • Technical Modelling Instructor at Vancouver Film School
    Vancouver, CA
    June 2021 - Present

    Authored and annually advance full modeling curriculum aligned with current industry workflows, developed in consultation with working industry peers.

    Art direct and supervise dozens of concurrent student productions end-to-end — from concept through final asset delivery — across character, hard surface, and environment disciplines.

    Developed and integrated USD-based interchange and ShotGrid project management workflows into program pipeline.

    Advanced personal ZBrush-to-Maya-to-Unreal Engine 5 workflow, with deep focus on real-time asset optimization and PBR lookdev.

  • Senior Artist at Bardel Entertainment
    Vancouver, CA
    January 2019 - February 2020

    Sculpted and refined organic character assets and hard surface props for development and production pipelines.

    Prepared models meeting technical handoff requirements for downstream departments.